GUTTER RUNT

THE LAND OF JOBE

Skip to most recent session report.

After my weekly home group finshed up our Cities Without Number game, which was relatively crunchy and high-concept, a few of the players expressed a desire to go back to something a little more classic and simple. So, we took a break for a week or two while I strung together the continent of Jobe: my go at creating a vanilla-ish fantasy setting for OSR play.

The playstyle of the campaign is pretty standard OSR stuff: the world is generated before play begins and the excitement of the game comes from exploring and screwing with that world rather than following any preplanned plot. I do have a loose 'metaquest' planned that'll kick in once the players have escaped the early game dregs and surived long enough to get to 3rd/4th level but it's more of a 'there's something that someone needs in these three places around the gameworld, go figure out how to get them' sort of thing rather than a beat-for-beat story,

In addition to the OSE ruleset, we've also thrown on these houserules:


SESSIONS:

-1-

PCs Present:
>

Writing writing writing writing writing writing writing writing writing writing writing writing writing writing writing writing writing writing writing writing writing writing writing writing writing writing writing writing writing writing writing writing writing writing writing writing writing writing

Go Back